由于最近小程序項(xiàng)目需要用到加入購(gòu)物車的動(dòng)畫,自己結(jié)合小程序官方文檔寫了一下加入購(gòu)物車動(dòng)畫demo, 有需要改進(jìn)的地方還請(qǐng)指出; 先來看一下demo的效果圖: 分析要實(shí)現(xiàn)拋物線動(dòng)畫,我當(dāng)時(shí)想到的是用插件的方式,網(wǎng)上有很多,但是要兼容小程序還是有點(diǎn)困難,況且小程序的主包有2M限制; 那么如何在小程序中實(shí)現(xiàn)這種效果呢? wx.createAnimation css3 transition 實(shí)現(xiàn)方式有了,我們?cè)賮砜匆幌率裁词菕佄锞€,數(shù)學(xué)上定義拋物線的種類有很多,但就上圖的效果而言,需要 水平方向勻速運(yùn)動(dòng) & 垂直方向加速運(yùn)動(dòng) ; wx.createAnimation 提供 timingFunction , 即水平方向 linear , 垂直方向 ease-in 實(shí)現(xiàn)一. 小程序?qū)崿F(xiàn)本次實(shí)現(xiàn)基于 wepy框架 (非小程序原生),所以 $apply ---> setData 就好了~ html <view class="box"> <view> <button bindtap="handleClick">點(diǎn)擊</button> </view> <view animation="{{animationY}}" style="position:fixed;top:{{ballY}}px;" hidden="{{!showBall}}"> <view class="ball" animation="{{animationX}}" style="position:fixed;left:{{ballX}}px;"></view> </view> </view> JS // 設(shè)置延遲時(shí)間 methods = { handleClick: (e) => { // x, y表示手指點(diǎn)擊橫縱坐標(biāo), 即小球的起始坐標(biāo) let ballX = e.detail.x, ballY = e.detail.y; this.isLoading = true; this.$apply(); this.createAnimation(ballX, ballY); } } setDelayTime(sec) { return new Promise((resolve, reject) => { setTimeout(() => {resolve()}, sec) }); } // 創(chuàng)建動(dòng)畫 createAnimation(ballX, ballY) { let that = this, bottomX = that.$parent.globalData.windowWidth, bottomY = that.$parent.globalData.windowHeight-50, animationX = that.flyX(bottomX, ballX), // 創(chuàng)建小球水平動(dòng)畫 animationY = that.flyY(bottomY, ballY); // 創(chuàng)建小球垂直動(dòng)畫 that.ballX = ballX; that.ballY = ballY; that.showBall = true; that.$apply(); that.setDelayTime(100).then(() => { // 100ms延時(shí), 確保小球已經(jīng)顯示 that.animationX = animationX.export(); that.animationY = animationY.export(); that.$apply(); // 400ms延時(shí), 即小球的拋物線時(shí)長(zhǎng) return that.setDelayTime(400); }).then(() => { that.animationX = this.flyX(0, 0, 0).export(); that.animationY = this.flyY(0, 0, 0).export(); that.showBall = false; that.isLoading = false; that.$apply(); }) } // 水平動(dòng)畫 flyX(bottomX, ballX, duration) { let animation = wx.createAnimation({ duration: duration || 400, timingFunction: 'linear', }) animation.translateX(bottomX-ballX).step(); return animation; } // 垂直動(dòng)畫 flyY(bottomY, ballY, duration) { let animation = wx.createAnimation({ duration: duration || 400, timingFunction: 'ease-in', }) animation.translateY(bottomY-ballY).step(); return animation; } 二. H5實(shí)現(xiàn)除了小程序以外, q前端日常開發(fā)更多的還是H5,下面用 css3 transition 來實(shí)現(xiàn); <!DOCTYPE html> <html lang="en" style="width:100%;height:100%;"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width"> <style> * { padding: 0; margin: 0; } .ball { width:12px; height:12px; background: #5EA345; border-radius: 50%; position: fixed; } </style> <title>CSS3 水平拋物線動(dòng)畫</title> </head> <body> </body> <script> let body = document.documentElement; body.addEventListener('click', (evt) => { let ball = document.createElement('div'); let left = evt.pageX; let top = evt.pageY; ball.classList.add('ball'); ball.style.left = left+'px'; ball.style.top = top+'px'; body.append(ball); setTimeout(() => { ball.style.left = 0; ball.style.top = window.innerHeight+'px'; ball.style.transition = 'left 200ms linear, top 200ms ease-in'; }, 20) }) </script> </html> 體驗(yàn)鏈接請(qǐng)點(diǎn)我 至此,js拋物線動(dòng)畫的實(shí)現(xiàn)就介紹的差不多了~哈哈 |
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